User Centered Design for Augmented Spatial Information


Visual Studies A4894 (3 pts)
Instructor: Agnes Chang (ac3882) with Ann Harakawa, office hours by appt.
IA: Adam Vosburgh (akv2118)
Class Time: Wed 7-9pm
Room: 200 Buell
Class Slack
Course Catalog Listing
Course Feedback Form

Overview

As augmented reality becomes accessible to everyone through the phones in their pocket, how might we dissolve prior divides between the digital and the public urban experience? This is an experimental and interdisciplinary class to explore how emerging technologies can be applied to solve timeless user needs in public space. Through partnership with TwoTwelve, a public information design firm, we will examine current wayfinding needs based on real-world scenarios in urban signage, hospitals, and transportation systems. Through readings, discussion, and hands‐on projects, students will learn principles of human‐computer interaction, mobile app design, and augmented reality design. We will survey current technology trends and examine their long-term implications for design and for future society. Students will develop skills in user research, rapid‐prototyping, and usability testing, using industry prototyping software such as Sketch, Invision, SnapLens Studio as well as paper and cardboard prototyping.

Schedule

Subject to change as semester progresses.

  Date Lecture Reading Due Assignment Due
1 1/22 • What is UCD, what is AR?
• TwoTwelve overview (Ann)
• Course structure
(slides)
  Apply to enroll
2 1/29 • A1 mini-presentations
• AR: current applications
• UCD: Rapid prototyping
(slides)
Why Human-Centered Design Matters WIRED, 2013
The future of AR will be boring medium.com, 2017
A1 Five days
3 2/5 • A2 mini-presentations
• UCD: needfinding, user journeys, provocations
(slides)
Prototyping for AR (video) Apple WWDC, 2018
What would augment reality? by Luke Wroblewski, 2017
A2 De-teched
4 2/12 • A3.1 mini-presentations
• How we do Wayfinding (Ann)
• UCD: storyboarding, Figma demo
(slides)
Chp. 1~2: Introduction + Experiential Perspective in Space and Place by Yi-Fu Tuan, 1977
Chp. 1.1,1.2, 2.1,2.2, 3.1 in The Wayfinding Handbook by David Gibson, Principal at TwoTwelve, 2011
A3.1 Needfinding: Observe + Recruit
5 2/19 • A3.2 mini-presentations (with Ann and Charlie)
• Guest lecture: Charlie Miller, Intersection Co.
(slides)
The Coming Supremacy of AR by Allen Pike, 2019
Chp. 4: The Information Content System, p.90-107 by Calori, Chris in Signage and Wayfinding Design, 2015
A3.2 Needfinding: Provocations + Synthesis
6 2/26 • AR prototyping software demos (Agnes)
• Guest lecture: Prof. Daniel Leithinger Tangible Interface Design
(slides)
AR Human Interface Guidelines by Apple, 2019
Google AR Design Guidelines, 2019
A3.3 Storyboard
7 3/4 • (Agnes remote)
• AR: anatomy of an app, world space, markers, interaction taxonomy
• UI vs. IX vs. UX design? and UX “failures”
(slides
Chp. 1 from The Design of Everyday Things by Don Norman, 1988
AR Interaction Design Toolkit by Shengzhi Wu, 2018
A3.4 Prototyping
8 3/11 • A3 Review with Guest Critics (Ann out) How to do a user interview by Google Ventures. A3.5 Evaluating: User Test
  3/18 Spring Break, no class.  
9 3/25
4/1
• Final project prompts: “quarantine times”, AR interactions, critical design
(slides)
Human-Centered Machine Learning Google Design, 2017
The Lifecycle of Software Objects (short story) by Ted Chiang, 2010
A4.1 Final: Concepts
10 4/1
4/8
• A4.1 mini-presentations
• Information Design Nuts-n-Bolts
(slides)
Creating Usability with Motion, by Willenskomer, I. 2017
Teachable Machine tutorial Google Creative Lab, 2017
A4.2 Final: Refine
11 4/8
4/15
• A4.2 mini-presentations
Guest Lecture: Paul McConnell, ARUP
(slides)
   
12 4/15
4/22
Guest Lecture + Workshop: Sidewalk Labs Toronto How can we bring transparency to urban tech? These icons are a first step. by Jacqueline Lu, 2019. A4.3 Final: Prototype
14 4/29 Final Review   A4.5 Final: Conclusion + Documentation